CHAPTER 1 β€” WELCOME, ADVENTURER

 

You have one job to do.

PLAY. YOUR. CHARACTER.

That is it. Let the universe DM do the admin work. You are here to roll dice and be iconic.


CHAPTER 2 β€” CHARACTER CREATION: CHOOSE YOUR MAIN SELF

Before anything else, pick your character identity β€”

a.k.a. your state.

This is the YOU who:

  • gets what s/he wants

  • moves with ease

  • is loved, chosen, supported

  • is powerful, magnetic, stable, safe

  • has the version of life you want

Examples:

  • The Beloved Hero

  • The Wealthy Witch

  • The Hot Bard Who Wins By Existing

  • The Queen of Timing

  • The Lucky Rogue Who Finds Opportunities in Every Drawer

  • The Calm Sorcerer of Self-Worth

Do not choose based on β€œwhat is realistic (I mean what even is that?).” Choose based on what feels delicious. Your character is not who you feel like today. Your character is who you choose to be from this moment forward.


CHAPTER 3 β€” CHARACTER SHEET: KNOW YOUR BASE STATS

Every main character has baseline stats.

Yours come from your state:

If you choose β€œThe Beloved Hero”:

  • CHA +10

  • Defence against rejection

  • NPCs adore you

  • Main character energy activates

  • Synchronicities increase

If you choose β€œThe Wealthy Witch”:

  • Abundance rolls have advantage

  • Gold appears in unexpected encounters

  • Projects succeed with minimal effort

  • Resources rally behind you

If you choose β€œThe Confident Brawler”:

  • Resistance to criticism

  • Fear debuffs reduced

  • Dramatic entrances automatic

  • Initiative always high

Your CHARACTER determines your outcomes. Not your mood, past, trauma or the external world.Β  Just the state you play.


CHAPTER 4 β€” ROLEPLAY 101: ACT LIKE THE VERSION OF YOU WHO ALREADY HAS IT

This is not fake-it-till-you-make-it. It is roleplay.

Ask:

  • How does this version of me speak?

  • Sit?

  • Text?

  • Make decisions?

  • React to problems?

  • Set boundaries?

Then behave like THAT. Not perfectly β€” just consistently enough that your subconscious accepts: β€œOh. This is who we are now.” Roleplay creates reality. This is not metaphysical woo-woo β€” it is psychological state embodiment.


CHAPTER 5 β€” SKILLS & PROFICIENCIES

Your chosen identity automatically comes with:

1. Assumption Mastery

You expect good things to happen. And that expectation rewrites your timeline.

2. Emotional Sovereignty

You can FEEL emotions without becoming them. (Your class is the identity β€” not your emotional weather.)

3. Reaction Rewrites

When something in 3D contradicts your desire, you respond like your character would.

This upgrades:

  • boundaries

  • self-worth

  • nervous system stability

  • intuition

  • confidence

This is where manifestation lives.


CHAPTER 6 β€” YOUR PARTY (Allies & NPCs)

Your allies are:

  • people who support the new state

  • mentors

  • synchronicity NPCs

  • lucky breaks

  • divine timing messengers

Your universe – DM sends these people when you are in the right state. If someone does not fit your storyline? The universe phases them out automatically. Let them go. Your character is not obligated to keep NPCs from previous campaigns.


CHAPTER 7 β€” QUESTS: HOW TO DESIRE WITHOUT DESPERATION

As a player, you do not chase the treasure chest. You accept the quest and assume: β€œI will get the loot. I always do.”

Your job is:

  • set the intention

  • play your character

  • follow the impulses

The universe – DM handles:

  • timing

  • encounters

  • opportunities

  • events

  • necessary NPC changes

You do not force the story, darling. You allow the story.


CHAPTER 8 β€” DICE ROLLS: FEELING IS THE ROLL

No perfect belief is needed!

You need:

  • a decent feeling

  • a moment of β€œokay, this is mine”

  • a willingness to roleplay the version of you who has it

The subconscious reads feeling + assumption, not your intrusive thoughts. Every emotional moment is just a dice roll.

Roll again if you do not like the result. Infinite rerolls. No punishment or failure. Just take another turn.


CHAPTER 9 β€” THE DM IS ON YOUR SIDE

It is not you vs. the universe – DM. The DM WANTS you to win. The DM has written the story in your favour, girl. You will level up fast.Β Your subconscious doesn’t work against you. It only follows your character identity.

Change the identity β†’ the campaign shifts.


CHAPTER 10 β€” EPIC LOOT: MANIFESTATION IN ACTION

Here is what happens when you PLAY instead of CONTROL:

  • money flows

  • love enters and stays

  • inspiration strikes

  • opportunities appear

  • problems resolve themselves

  • timing aligns

  • people treat you differently

  • life upgrades effortlessly

Because the DM is no longer fighting you. You are finally playing the game the way it was meant to be played.


FINAL RULE: YOU DO NOT HAVE TO EARN MAGIC.

You just have to play the version of you who already has it. Your subconscious handles the spells. The DM handles the encounters.

You handle being an ICON.