Welcome to the part of the Manifestation RPG where we finally name, categorise, stat-block, ridicule, and DESTROY the creatures that have been haunting your self-concept since childhood.
Prepare yourself.
THE MONSTER MANUAL OF LIMITING BELIEFS
(for Manifesters, Neurospicy Adventurers, and People Who Are Tired of Their Own Brain Gremlins)
Every βblock,β every fear, every old story is now a MONSTER with:
β’ HP (Headspace Points)
β’ Abilities
β’ Weaknesses
β’ Loot Drops
And most importantly:
β’ How To Kill It
Let us begin.
MONSTER #1: THE DOOM THOUGHT
βIt will not work for me.β
Type: Psychic Parasite
HP: 20 (regenerates if you are tired)
Special Attack:
β’ Casts βWhat If It Never Happens?β at 4th level
β’ Inflicts existential dread
β’ Lowers initiative
Weaknesses:
β’ Future-You
β’ Neutrality
β’ βIt is already mineβ logic
β’ Snacks
How to Defeat:
Say: βThis spell has already succeeded. You are late to the party.β
The Doom Thought shrivels like a slug in salt.
Loot Drop:
+1 Confidence
+1 Clarity
Unlocks βDelusional But Hotβ state
MONSTER #2: THE CRITIC OGRE
βYou are not good enough.β
Type: Emotional Tank
HP: 50
Special Attack:
β’ Heavy club of childhood conditioning
β’ βWho do you think you are?β roar
β’ Crits when you are already sad
Weaknesses:
β’ Reparented inner child
β’ Warm lighting
β’ A hoodie with a big hood
β’ Literally any self-kindness
How to Defeat:
Use the spell βActually, I am the Main Character.β
This stuns it for 24 hours. Repeat as needed.
Loot Drop:
+2 Self-Worth
β’ Advantage on Self-Compassion rolls
MONSTER #3: THE PERFECTIONISM ARACHNID
βNot good enough yet. Try harder.β
Type: Thought Web Weaver
HP: 35
Special Attack:
β’ Spins webs made of guilt
β’ Paralysis effect: βI should be furtherβ
Weaknesses:
β’ Doing one tiny thing badly on purpose
β’ Acceptance
β’ ADHD-level chaos
How to Defeat:
Perform one sloppy, mediocre action
and declare the quest complete.
The arachnid dies instantly.
Loot Drop:
+3 Productivity
New skill unlocked: βGood Enough.β
MONSTER #4: THE GHOST OF PAST FAILURE
βRemember that one time you messed up?β
Type: Haunt
HP: 25
Special Attack:
β’ Replays embarrassing memories with 4K clarity
β’ Psychic damage on birthdays
Weaknesses:
β’ Present-moment focus
β’ Humour
β’ Literally saying βWho cares?β out loud
How to Defeat:
Say: βThat was DLC, not canon.β
Ghost disappears.
Loot Drop:
+1 Emotional Freedom
+1 Detachment
MONSTER #5: THE ENERGY VAMPIRE
βCan I drain your self-worth for a sec?β
Type: Human-type Monster
HP: Varies
Special Attack:
β’ Takes your time, attention, and sanity
β’ Gaslighting bite
β’ βI never said thatβ smoke screen
Weaknesses:
β’ Boundaries
β’ Blocking
β’ Silence
β’ Not explaining yourself
How to Defeat:
Cast Boundary Beam.
Damage = charisma mod + therapy hours.
Loot Drop:
+1 Autonomy
+1 Peace
New ability unlocked: Selective Interaction
MONSTER #6: THE βWHAT IF?β OVERLORD
βBut what if everything goes wrong?β
Type: Anxiety Overlord
HP: 30
Special Attack:
β’ Creates 16 imaginary disasters
β’ Makes you Google symptoms
Weaknesses:
β’ Reality check
β’ Breathing
β’ Walking to the fridge
β’ The phrase βFuture Me Will Handle Itβ
How to Defeat:
Turn to it and say: βThank you for your input, creature.β and proceed anyway.
Overlord evaporates like fog.
Loot Drop:
+2 Trust
Advantage on Calm rolls
MONSTER #7: THE BODY IMAGE YETI
βYou are not beautiful enough for the life you want.β
Type: Illusionist
HP: 40
Special Attack:
β’ Mirrors that lie
β’ Compares you to photoshopped elves
Weaknesses:
β’ Good angles
β’ Clothes that feel like YOU
β’ A single selfie you like
β’ A person who sees your beauty
How to Defeat:
Cast: βI belong in my own image.β
Yeti melts into silver glitter.
Loot Drop:
+3 Magnetism
Unlocks: Beauty is a State, Not a Face
MONSTER #8: THE HOPE EATER
βDo not get too excited. You will jinx it.β
Type: Shadow Creature
HP: 45
Special Attack:
β’ Fear of disappointment
β’ Emotional numbness
β’ Drains enthusiasm
Weaknesses:
β’ Small joys
β’ Micro-hopes
β’ βIt is okay if I do not know how.β
β’ Faith in Future Self
How to Defeat:
Light a tiny spark: βIt could happen. Why not?β
Shadow dissolves.
Loot Drop:
+4 Hope
+1 Courage
Unlocks: Momentum Spell
MONSTER #9: THE UNDESERVING SHADE
βYou do not deserve good things.β
Type: Curse Spirit
HP: 60
Special Attack:
β’ Childhood conditioning eruptions
β’ Catholic guilt aura
β’ Shame vortex
Weaknesses:
β’ Rewriting the narrative
β’ Radical kindness
β’ βEven if I do not feel worthy, I am allowed.β
How to Defeat:
Say: βDeserving is irrelevant. I CHOOSE this.β
Shade shatters.
Loot Drop:
+2 Self-Love
+2 Power
New Feat: Entitlement (Healthy Version)
FINAL BOSS: THE STATELESS TIAMAT
βYou do not know who you are. So nothing will ever change.β
Type: Identity Devourer
HP: 100
Special Attack:
β’ Confusion
β’ Self-doubt
β’ Dissociation
β’ βI do not know what I wantβ curse
Weaknesses:
β’ Choosing ANY identity
β’ Even if it is temporary
β’ Even if it is 10% believable
β’ Even if it is βHot Bard Who Survives Through Chaotic Vibes Aloneβ
How to Defeat:
Pick a state. ANY state.
The moment you choose an identity, the Tiamat loses all power.
Loot Drop (Rare):
β’ New Timeline
β’ New Self-Concept
β’ New Reality
β’ Legendary Feat: State Shifting
