(Think incantations as cues for state-shifting and story navigation, not reality hacks. The fae work by tone, not force.)

FAERIEBORN SPELL LIST

Incantations for Those Who Step Sideways. None of these spells cause harm. All of them cause change.

Each spell is written with:
β€’ a Name
β€’ a Casting Cue (the β€œincantation”)
β€’ a Mechanical Effect (in-game / narrative)
β€’ a Flavour Note (because vibes matter)

 

1. Pocket of Stillness

Casting Cue: β€œHold fast. I am here.”

Effect:
Once per scene, negate overwhelm, panic, or confusion effects.
You regain clarity and may act normally next turn.

Flavour:
The world pauses for half a breath.
Enough to remember your name.

 

2. Glamour of Small Joys

Casting Cue: β€œLet this be lighter.”

Effect:
Improve morale of allies.
Minor setbacks feel manageable; despair penalties reduced.

Flavour:
Someone laughs.
Someone notices the sunlight.
The spiral loosens.

 

3. Sideways Exit

Casting Cue: β€œThis path is not mine.”

Effect:
Leave a social, emotional, or narrative encounter without penalty.
No pursuit. No consequences.

Flavour:
You were never rude.
You simply stepped through a door no one else noticed.

 

4. Borrowed Mask

Casting Cue: β€œI can wear thisβ€”for now.”

Effect:
Temporarily adopt a role that fits the environment.
Gain advantage in unfamiliar social settings.

Flavour:
It is a costume, not a cage.
You remember that before it sticks.

5. Driftwood Return

Casting Cue: β€œBack to shore.”

Effect:
Recover after emotional exhaustion or sensory overload.
Removes lingering stress effects after rest.

Flavour:
The tide brings you back,
even if you wandered far.

6. Unname the Curse

Casting Cue: β€œThat name was never mine.”

Effect:
Dispel one Shame or Fear status effect.
It cannot be reapplied in the same way again.

Flavour:
The word falls apart in your mouth.
It was never solid to begin with.

7. Gentle Defiance

Casting Cue: β€œNo, thank you.”

Effect:
Resist manipulation, guilt, or coercion without escalation.

Flavour:
No shouting.
No justification.
Just refusal.

8. Wondercraft

Casting Cue: β€œLet this matter.”

Effect:
Turn a mundane task into a meaningful ritual.
Restores energy, focus, or motivation.

Flavour:
Even washing dishes becomes sacred
if done with presence.

9. Sense the Hedge

Casting Cue: β€œWhat is this protecting?”

Effect:
Reveal hidden motives, unspoken fears, or unseen boundaries in a scene.

Flavour:
Fear is not a wall.
It is a signpost.

10. Reclaim the Thread

Casting Cue: β€œI take this back.”

Effect:
Recover agency after betrayal, loss, or abandonment.
You rewrite your role going forward.

Flavour:
The story does not erase what happened.
It changes who gets to decide what it means.

11. Laugh at the Right Moment

Casting Cue: β€œOhβ€”this again.”

Effect:
Break tension, dissolve false authority, interrupt power plays.

Flavour:
Nothing terrifies an illusion
like being seen clearly.

 

12. The Return (High-Level Spell)

Casting Cue: β€œI remember who I am.”

Effect:
Once per arc, abandon a harmful role, path, or identity without penalty.
Progress is retained; damage does not follow.

Flavour:
This is not escape.
This is integration.

 

DM NOTE:

Faerieborn magic does not dominate reality. It re-negotiates participation.

These spells:
β€’ do not force outcomes
β€’ do not erase pain
β€’ do not bypass consequences

They restore choice.