(Below is a Codex Addendum that sits neatly next to the spell list and makes everyone feel included β€” warriors, rogues, scouts, tacticians, caretakers, engineers, and the gloriously practical… same effects, zero glitter required.)

 

NON-MAGICAL FIELD MANUAL

For Those Who Do Not Cast β€” They Move

You do not need magic to step sideways. You just need timing. Each entry mirrors a spell, but reframed as a technique.
Same mechanics. Different skin.

Pocket of Stillness β†’ Grounding Stance

Who uses it: Warriors, monks, anyone with a body-first build

How it works: You pause, plant your feet, slow your breath.

Effect: You shake off panic, confusion, or overwhelm. You act cleanly next turn.

Flavour: You have stood in worse storms than this.

Glamour of Small Joys β†’ Morale Boost

Who uses it: Leaders, bards-without-lutes, caretakers

How it works: A joke. A nod. A shared moment. You lift the room without speeches.

Effect: Allies recover morale. Stress penalties ease.

Flavour: You remind people why they are still here.

Sideways Exit β†’ Tactical Withdrawal

Who uses it: Rogues, scouts, survivors

How it works: You disengage before the situation turns bad.

Effect: You leave without penalty. No pursuit. No escalation.

Flavour: Living to fight another day is not cowardice. It is intelligence.

Borrowed Mask β†’ Code Switch

Who uses it: Spies, diplomats, anyone socially agile

How it works: You adjust tone, posture, language.

Effect: You blend into unfamiliar environments. You gain advantage on social navigation.

Flavour: You are fluent in more than one version of yourself.

Driftwood Return β†’ Decompression Ritual

Who uses it: Anyone who burns hot and crashes hard

How it works: You retreat briefly: silence, routine, familiar task.

Effect: You recover from emotional or sensory overload.

Flavour: You do not push through exhaustion. You respect it.

Unname the Curse β†’ Reality Check

Who uses it: Strategists, analysts, grounded thinkers

How it works: You identify the story your fear or shame is telling β€” and discard it.

Effect: One lingering mental debuff is removed and cannot reattach the same way.

Flavour: Not every thought deserves your obedience.

Gentle Defiance β†’ Boundary Hold

Who uses it: Tanks, protectors, anyone with integrity-first builds

How it works: You refuse without apology.

Effect: You resist manipulation, guilt, or coercion.

Flavour: β€œNo” is a complete sentence.

Wondercraft β†’ Meaning-Making

Who uses it: Craftspeople, healers, builders

How it works: You turn routine into purpose.

Effect: Restores focus, energy, or motivation.

Flavour: You keep the world from going dull.

Sense the Hedge β†’ Situational Awareness

Who uses it: Rangers, tacticians, watchful types

How it works: You notice what is not being said.

Effect: Hidden motives or dangers become visible.

Flavour: You read terrain β€” emotional and physical.

Reclaim the Thread β†’ Agency Reset

Who uses it: Anyone reclaiming themselves after loss

How it works: You stop playing a role that harms you.

Effect: You redefine your position going forward. Past damage does not dictate future action.

Flavour: You are done carrying what was never yours.

Laugh at the Right Moment β†’ Pressure Release

Who uses it: Rogues, tricksters, social disruptors

How it works: You deflate false authority with timing.

Effect: Tension breaks. Power shifts.

Flavour: Nothing collapses faster than pretension.

The Return β†’ Strategic Exit

Who uses it: Veterans, leaders, anyone who has outgrown a role

How it works: You leave a harmful path cleanly.

Effect: You keep your progress. You do not carry the damage forward.

Flavour: This is not quitting. It is evolution.

DM NOTE:

Magic-users call these spells. Practical types call them skills. The nervous system calls them survival intelligence refined into wisdom.

Same mechanics. Different mythology.