You just unlocked the grimoire every ND witch-wizard-bard-barbarian-chaotic-neutralsoul has needed since the dawn of time. Leaving Rhode Island was easier than leaving a state. Because geography is just coordinates. But states are identity architecture. So here it is: The book that makes β€œidentity architecture” feel like spellcasting instead of trauma excavation. Prepare thyself.

THE SPELLBOOK OF STATES

(A Grimoire for Manifesters, Adventurers, and People Who Are Done Living on Hard Mode)

Each state is written as a spell with:
β€’ Name
β€’ Level
β€’ Incantation
β€’ Casting Method
β€’ Effect
β€’ Duration
β€’ Common Misfires
β€’ Special Perks

Take what resonates. Use it like magic. Because it is.

 

SPELL 1: SANCTUM (The State of Safety)

Level: 1
School: Restoration
Incantation: β€œI am not in danger. Nothing requires me right now.”

Casting Method:
Exhale fully.
Let shoulders drop.
Touch something warm or soft.

Effect:
β€’ nervous system stabilises
β€’ intrusive thoughts lose volume
β€’ clarity returns
β€’ subconscious becomes receptive again

Duration:
5–20 minutes
(refreshable)

Common Misfires:
Trying to feel β€œcalm.”
Calm is a side effect, not a requirement.

Perks:
+2 to emotional regulation
Advantage on boundary spells

 

SPELL 2: AURUM (The State of Wealth)

Level: 2
School: Abundance
Incantation: β€œI will handle it. There are always options.”

Casting Method:
Sit or stand like someone with choices.
Allow one tiny moment of financial ease.

Effect:
β€’ timeline shifts toward resources
β€’ unexpected opportunities
β€’ competence rises
β€’ relief enters first, money enters later

Duration:
1–2 hours

Misfires:
Confusing wealth with the emotion of β€œexcited.”
Wealth is actually: relief.

Perks:
+3 resource magnet
Unlocks β€œRight Timing” passive ability

 

SPELL 3: AMARE (The State of Being Loved)

Level: 2
School: Heart
Incantation: β€œOf course I am chosen.”

Casting Method:
Recall a moment someone was kind to you.
Let your chest rise subtly.
Do not force emotion β€” allow recognition.

Effect:
β€’ you stop chasing
β€’ people approach you
β€’ respect increases
β€’ anxiety unhooks

Duration:
Varies (potent)

Misfires:
Trying to feel β€œin love.”
This is about being chosen, not romance.

Perks:
NPCs treat you like a rare item
Advantage on reciprocity checks

 

SPELL 4: MAGNUS (The Confidence State)

Level: 3
School: Ego Ascension
Incantation: β€œI am allowed to exist loudly.”

Casting Method:
Straighten spine.
Relax jaw.
Imagine the room adjusting to your presence.

Effect:
β€’ reduced hesitation
β€’ smooth communication
β€’ natural charisma +5
β€’ boundaries feel obvious, not scary

Duration:
Until interrupted
(refresh instantly)

Misfires:
Mistaking confidence for arrogance.
Confidence is permission.

Perks:
Unlocks β€œMain Character Aura”
Critical success on initiative

 

SPELL 5: VITA (The State of Health)

Level: 1
School: Bodymind Integration
Incantation: β€œMy body is on my side.”

Casting Method:
Drink water.
Stretch for 5 seconds.
Feel one muscle relax.

Effect:
β€’ reduced inflammation signals
β€’ better decision-making
β€’ mind-body cooperation
β€’ motivation increases gently (not forcibly)

Duration:
Short β€” must recast often
But grows stronger with each use.

Misfires:
Trying to feel β€œamazing.”
Health is more β€œuncomplicated.”

Perks:
+1 energy
+1 self-respect
Respawn buff active for 24 hours

 

SPELL 6: PULCHRUM (The Beauty/Aesthetic State)

Level: 4
School: Glamour
Incantation:β€œI belong in my own image.”

Casting Method:
Find lighting you like.
Tilt your head 2 degrees.
See yourself as a painting, not a critique.

Effect:
β€’ attractiveness rises independent of features
β€’ magnetic presence
β€’ improved posture
β€’ natural radiance

Duration:
Long
Often becomes permanent.

Misfires:
Looking for validation externally.
This spell is SELF-REFERENCING.

Perks:
Unlocks β€œEffortless Magnetism”
NPCs turn toward you for no reason

 

SPELL 7: FORTUNA (The State of Success)

Level: 3
School: Probability Manipulation
Incantation: β€œI can handle this. Things unfold for me.”

Casting Method:
Do one small action with competence.
Even opening an email counts.

Effect:
β€’ tasks align
β€’ effort becomes efficient
β€’ doors open
β€’ self-trust grows

Duration:
1–4 hours

Misfires:
Forcing productivity.
Success is FLOW, not grind.

Perks:
+3 to strategic thinking
Advantage on opportunity rolls

 

SPELL 8: LUMEN (The Hope State)

Level: 1
School: Light
Incantation: β€œSomething good is coming. Why not?”

Casting Method:
Imagine a package out for delivery.
Feel that tiny spark of anticipation.

Effect:
β€’ despair diminishes
β€’ optimism returns
β€’ energy rises
β€’ timelines open

Duration:
Short but powerful
Stackable

Misfires:
Trying to predict what is coming.
Hope does not need specifics.

Perks:
+4 resilience
Emotion status: β€œGlowing”

 

SPELL 9: SOVEREIGN (Self-Love State)

Level: 5
School: Self-Dominion
Incantation: β€œI treat myself like someone worth protecting.”

Casting Method:
Offer yourself one kindness without conditions.
Sit without earning it.

Effect:
β€’ emotional stability
β€’ improved interpersonal dynamics
β€’ chronic people-pleasing dissipates
β€’ self-concept upgrades automatically

Duration:
Long
(Stacks into permanent identity)

Misfires:
Expecting warm emotion.
Self-love is a stance, not a feeling.

Perks:
Unlocks Legendary Feat: β€œI Never Abandon Myself.”

 

SPELL 10: DOMINUS (The State-Shifting Master Spell)

Level: 9 (Legendary)
School: Reality-Weaving
Incantation: β€œThis is who I am now.”

Casting Method:
Choose the identity.
Wear it like a cloak.
Even if only 10% believable.

Effect:
β€’ instantaneous timeline shift
β€’ subconscious accepts new identity
β€’ entire pivot of life trajectory
β€’ manifestation speed increases

Duration:
Until you choose differently.

Misfires:
Believing you must FEEL like the identity.
Identity precedes emotion.

Perks: Everything.

 

FINAL NOTE FROM THE ARCHMAGE: You are not β€œlearning how to manifest.” You are learning how to wield your states like spells. You have always been the wizard. You just finally got your grimoire.